Unity 6000 Submerge Architecture
High-performance Entities / ECS architecture orchestrating thousands of simultaneous fluid dynamic particles, hydrothermal mineral crystallization, and real-time volumetric caustics.
- Rendering PipelineHDRP Custom ShaderGraph
- Physics SolverJobSystem + Burst SIMD
- Acoustic EngineDSP Raymarcher Kernel
- Terrain FormatNOAA 15-arcsec Bathymetric Mesh