# Hecton-8 Deep Sea Noir 3D Engine — LLM Search Index # https://llmstxt.org/ > High-performance NASA-Punk / Deep Sea Noir 3D underwater simulation and game engine built on Unity 6000 with C#, Burst Compiler, zero-GC memory layout, Hydro-X sonar propagation, and bathymetric depth physics. ## Project Identification - Name: Hecton-8 (Hecton8) - Lead Architect: Adolf Petushkov (marko1olo) - Live Web Showcase: https://marko1olo.github.io/Hecton8/ - GitHub Repository: https://github.com/marko1olo/Hecton8 ## Technical Stack & Engine Invariants - Engine: Unity 6000 (6000.0.x), C# .NET 9, Unity Job System & Burst Compiler - Memory Policy: Zero-allocation hot paths (`struct` unmanaged buffers, native arrays, no runtime GC spikes) - Sonar Physics: Hydro-X Ray-traced acoustic pulse model with thermocline sound refraction and bathymetric attenuation - Celestial Mechanics: Keplerian orbital mechanics for tide generation and diurnal subsurface currents ## Interactive Features on Live Showcase 1. **Interactive Bathymetric Depth Selector**: - Switch ocean layers (Epipelagic 0-200m -> Hadal 8,420m @ 86.8 MPa) with live hydrostatic pressure calculation. 2. **Hydro-X Sonar Simulation Canvas**: - 60 FPS acoustic ping wave propagation visualizer showing acoustic returns and seafloor topography. 3. **Universal Command Palette (`Ctrl + K`) & UI Audio Synth**: - Submarine HUD terminal with audio feedback.